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Playstation 2 Uses DVD! (and much, much more...)

Sony Computer Entertainment announced the specifications for their Playstation 2 today, and they're impressive to say the least.

The new Playstation will include several features which will easily make it the most powerful computing system available to consumers.

First and foremost, the new system uses Sony and Toshiba's new "Emotion Engine" as its central processing unit. This CPU is capable of an amazing 67 million polygons per second (flat, shaded), or 20 million polygons per second with full lighting, textures, fog, etc. The "Emotion Engine" also includes the ability to recreate complex physics environments, allowing 3D characters in games to have clothing and hair which can react to environmental variables like wind. Coupled with the central processing unit is a graphics chip capable of handling 75 million polygons per second. What this means is that the display to the screen will never be bogged down by the graphics chip, so the full 67 million polygons per second can be displayed without any slow down. To give an idea of the graphical prowess of their new system, Sony claims it is capable of rendering the movie "Toy Story" in real time. As proof of the technological muscle of the new Playstation, several developers showed demonstrations of some of the features. Gran Turismo was running at near-photo realistic resolutions and the previously pre-rendered "Dance" sequence from Final Fantasy VIII was rendered in real time (with no loss in quality). To put things into even better perspective, the developers had only had their development kits for a week at the time of the announcement.

For sound, Sony has developed an all-new audio chip which is capable of generating real-time AC3 (Dolby Digital) and DTS (Digital Theatre Sound) audio. This should mean unparalleled realism in video game sound.

Another interesting feature of the new Playstation is that it is backward-compatible with existing Playstation games. This is easily achieved because Sony's new Playstation uses the original Playstation's CPU as an I/O core, meaning it handles Input and Output from all the ports on the system (which include a USB port). This means that existing Playstation owners won't have to give up the huge investment in software that they currently have. Current information suggests that there will be no graphical enhancements to original Playstation software.

Last, but certainly not least, the Playstation 2 uses a DVD-ROM drive as it's main storage device. This means the Playstation 2 will not only be able to use Playstation and Playstation 2 games, it will be able to use DVD movies as well. This makes the Playstation 2 an excellent central unit for anyone's home entertainment unit, and Sony sees this. They claim the objective with the new system is to generate a whole new entertainment market combining video games, movies and music. The Playstation 2 certainly seems more than capable of this.

The Playstation 2 (or whatever Sony decides to call it) is due out in Japan sometime between December 1999 and March 2000. The North American release is slated for Fall 2000. European release will probably be sometime in Winter 2000 or Spring 2001. The price being suggested by sources at Sony seems to be around 29,000 - 50000 Yen ($250-420US). This makes it somewhat expensive as a game console, but given the features (and multiple uses) of this unit, Sony is well within the acceptable price range.

For more information on the Playstation 2 and its specs, as well as screenshots of some of the demos shown, check out www.psmonline.com and www.next-generation.com.

Ken Pierce
Dvdken@home.com

Contributing Editor, www.dvdfuture.com

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